The long history of the playing cards,
which keep men stuck at a table
for the mere sake of risk.
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Card games aside, with the card pack the
gypsy foretells the future, the magician carries on his show,
the educator teaches, the psychologist applies tests. There
is the 40-card deck, in which the value of the joker is higher
than the one of the queen; and there is the 52-card deck,
which is the most common one. Statistics state that three
quarters of mankind use some kind of card packs for some purpose.
But, how did it all begin?
Well, make your bets.
In order to know where the deck of cards
was created, pick a card: the Chinese emperor, the Egyptian
pharaoh, the Arabian sheik or the Indian maharaja. Now, to
know how the deck reached Europe, pick another card from these
three others: the Saracen warrior, the Crusaders or the Gypsy
wanderer. Very well! So, whatever cards you picked, you must
know that you were right, because the deck has come up from
different forms, at different times and cultures. And it also
reached Europe through different hands. It might have beem
invented in China, to please one of the emperor Sehun-Ho's
girlfriends, according to old Chinese texts. But there is
no unanimity about that. The English author T. F. Carter,
in his book "The Invention of Printing in China",
published in 1925, refers to card games as being played in
the year 969 to foretell the future.
If, on the one hand, there is no consensus
about those dates, on the other hand there is little doubt
about the religious or divinatory past of the cards. The old
Indian deck, for instance, had ten suits, each of them representing
one of the ten incarnations of the entity Vishnu. This connection
with the supernatural is also clear when we analyze some historical
data. Catherine P. Hargrave, in her "History of Card
Games", published in 1930, states that in the fourteenth
century, the Saracen soldiers introduced a card game in Italy,
named "naib"- which means "witchcraft"
in Hebrew - and which could also be the origin of the world
"naipe" (suit) in Portuguese and Spanish.
Whether its origins are religious or not,
when the deck of cards reached Europe between the thirteenth
and fifteenth centuries, the pleasure of playing cards was
already in place. The bets made on dice games (made of stone
or bones) were know in many countries. The deck would come
to add up to the previous games, conquering aficionados, certainly
because of its enchantment which is still the same in our
time, together with the almost infinite number of possible
mathematical combinations found in a single deck of cards,
in a pocket size case.
From the East, either from China or India,
the decks reached Europe numbered and divided into suits.
We know that there were 56 cards with four figures: the king,
the queen, the knight and the servant. The other cards were
numbered from one to ten and the suits were already four,
as we have in current decks, inspired by the four Chinese
suits, instead of the ten Indian ones.
Then, the first deck of cards produced in
Europe was manufactured in Italy: the Tarot. They were (and
still are) 22 cards, of which 21 are numbered with Roman numbers,
which represent natural forces, vices and virtues of mankind.
The 22nd card, "il matto" ('the crazy one",
in Italian), represented freedom, did not have a number and
originated the current joker. Between 1300 and 1400, adding
the 56 cards of the Asian deck to the 22 of the Tarot deck,
the Europeans started to play with a 78-card decks, very popular
at that time, called Tarocchi in Italy, Tarau in France and
Tarok in Germany.
During its first years, the deck was a pastime
for few people: the figures were hand drawn and painted, which
made it extremely expensive. However, at the beginning of
the fifteenth century, the xylographs started to reduce its
production costs, after realizing that their largest market
was concentrated in the printing and trading of decks, which
were becoming ever more popular. The suits were standardized
into clubs, diamonds, hearts and spades in France, Italy and
Spain, except in Germany: there the suits were leaves, hearts,
bells and acorns. Then came up the Spanish and the Italian
decks, both with 40 cards, which are used today in Brazil
to play truco or escopa. There also came up the German decks,
with 36 or 32 cards (from 7 to the ACE, including the figures),
which is the same deck used to play poker in Brazil, as opposed
to the whole deck used in the United States.
Due to its own mystical origins, it would
only be natural that the deck were involved in a lot of superstition
- superstition, for instance, which makes a player who lost
a game using brand new cards demand to go back to the game
using the old ones. Another concern of the players was about
security; in order to prevent frauds or "thefts",
the manufacturers did not dare to change much the back of
the cards.
Maybe this kind of feeling has prevented
a bigger evolution in the design of decks. Afraid of shunning
their suspicious customers with too many innovations, card
manufacturers remained extremely conservative in their pictures
of kings, queens and jokers. However, in this century we observed
a boom of national heroes, naked women, attempts to include
a modern design, historical and movie characters and even
some experiments of high artistic quality were included in
the decks. A deck branded Europa, manufactured in Spain in
this decade, thoroughly recovers the apparel worn in the Renaissance
days, and it comes with a leaflet written by the master of
the Superior School of Fine Arts in Madrid, Professor Teodoro
Miciano, explaining the clothes (different from each of the
twelve figures) and its details. In the former Soviet Union,
they tried to substitute the jokers, queens and kings for
heroes of the 1917 Revolution, unsuccessfully.
Anyway, the deck has become an excellent
business even for governments. In Spain and France, for instance,
the manufacturing was once a state monopoly. The tentacles
of the State have even influenced the design of the decks
themselves - England, which up to 1828 charged half a crown
of tax (a lot of money at that time) per deck sold, demanded
that the seal proving the payment of the tax be stamped in
the ACE of spades; this generated a tradition in which, although
the tax no longer exists, the ace of spades receives the brand
of the manufacturer or any other stamp which differentiates
it from all the other cards. Today, the deck is considered
much more a family entertainment than a betting tool - from
bridge to rouba-monte, from rummy to truco.
The history of playing cards
The first cards in England
It is quite possible that playing cards were
brought to England in the second half of the 15th century
by merchants and sailors from Italy, Spain and the Netherlands
who carried out their trade in the English ports. This belief
is supported by the fact that there are no records of the
arrival of playing cards in Great Britain dating from earlier
years.
Since then, people began to import playing
cards and soon their use was widely spread, even after such
imports were prohibited. People kept on playing cards notwithstanding,
including royalty, whose fancy garments are shown on the cards
after the first half of the 16th century.
It is estimated that 500 thousand decks were
sold in England during the first half of the 17th century,
even after card playing and dicing were prohibited by Henry
VIII as a consequence of having become a source of conflict
among soldiers while playing.
In the 18th century, British government levied
taxes upon playing cards for the first time.
The Game of Ombre
The Spanish game of Ombre was one of the
first games to introduce bidding, through which one player
becomes the declarer, trying to make a contract, with the
other players cooperating to prevent him from doing so. Card
games such as the Tresillo (or voltarete, as it is called
in Portugal), the Tarot, the Skat, Boston, and Bridge have
their current bidding derived from the Ombre game.
In the game of bridge, an interesting circumstance occurs:
two partnerships of 2 players each try to get for themselves
the best contract (4-player game). Once this is accomplished,
one of the winning partnership players “dies”
and the remaining player – the declarer – plays
against the opposing partnership to prevent it from making
the contract (a 3-player game).
Another example of the popularity and influence of the ombre
game across English culture and tradition is the names of
the black suits on the English cards: spades and clubs, which
derive from Spanish cards (espadas and bastos, respectively)
and have no relationship whatsoever with the pictures on the
pertinent cards – arrows and three-leaf clovers.
The Production of Playing Cards
The first playing cards were hand-made, as
evidenced in many decks in specific museums around the world.
Because such cards were thoroughly hand-made, they were regarded
as valuable and sensitive goods. Notwithstanding the laws
prohibiting card playing all over Europe, card games were
quickly adopted by all social classes, which led to the need
of an increased playing card production to meet the booming
demand.
In order to mass-produce playing cards, the
colors were directly applied on the cards regardless of the
drawing limits. This led to the use of stencils, which was
invented in the early 15th century, and these were engraved
or cut patterns. Each card had a stencil for the basic drawing
and other for its several colors, which were applied by means
of paintbrushes especially designed for this type of work.
At a later stage, printing techniques are
first applied by means of woodcuts and then applying stencils
on such printed paper for later coloring.
"Woodcut" is a method of printing
or engraving upon wood in which an image is carved into the
surface of a piece of wood, with the printing parts remaining
level with the surface while the non-printing parts are removed.
The final image, called engraving, is the outcome of the wood
engraving.
Originally it was used to stamp fabric, but
it quickly spread across the West after the invention of paper
by the Chinese.
The idea of employing movable types (that
is, separate characters) to print came with the printing of
texts, as it was possible to rearrange and reuse such types
to print other pages instead of performing a unique engraving
for each individual page. This is how the Press was invented.
Such operations originally consisted of manually
pressing a previously damp sheet of paper, and later screw
presses were employed.
Subsequently the colors were applied; such
work required the craftsmen to use stencils (engraved or cut
patterns) and dies to print their names or the manufacturer
brand, on the deck cases.
Lithography is another printing process based
on the on the mutual repulsion of oil and water, that is,
greasy substances and water do not mingle. The drawing is
made on a stone (lithography stone) or on a metal plate (usually
a zinc plate) with an oil-based medium. Next, the surface
of the stone or plate untouched by grease is desensitized
to it, and the portions drawn upon are fixed against spreading
by treatment with a gum Arabic and nitric acid solution. The
nitric acid allows the grease to penetrate the stone, while
the Arabic gum fixes the drawing.
The drawing accepts the greasy printing ink
and rejects the water; this is why a roll with greasy printing
ink is applied on it; when the stone is damped with a sponge,
and the ink adheres only to the drawing, not to the stone’s
remaining wet parts. This is a complex process that requires
skilled people to work on it, but it is paid off by its good
results, since the original drawing is fully copied.
The lithography stone was replaced by metal
plates just before it was put aside as a printing procedure
and was eventually dismissed with the introduction of photomechanical
processes. Today it is only used as an industrial process.
The Cardmaker’s work
The artisan who made playing cards was either
a printer or a painter; he was personally in charge of printing
and coloring individual items, since both tasks were regarded
as essential to assure the quality of playing card production.
Additional activities to the playing cards
production process, such as preparing and gluing paper, cutting
and weighting cards, preparing colors and inks, etc, were
performed by the artisan’s family members, apprentices
or paid workers.
Before getting the status of card maker,
it was necessary to go through a 3-year learning period as
a master card maker apprentice. During this period the apprentice
lived in the master’s house and was in charge of blending
colors, stretching and drying the 3 sheets of paper used to
make cards after glued to one another, and cleaning tools
after use.
Upon completion of the training period, there
was an additional 3 to 6-year period when the apprentice worked
as a card maker. In order to obtain his status as a card master,
it was essential for the apprentice to go through a 3-year-learning
period with a certified master card maker, and also submit
to the "keepers” of playing card craftsmanship
a work of art by his own in order to have his skills and talent
reviewed.
Such reviews were conducted according to
the kinship level between apprentice and master, thus it was
easier for sons of card masters to be approved.
Finally, after the reviews were completed,
if the apprentice was granted the status of master card maker,
it was customary to offer the evaluators refreshments, such
as a light meal or a drink.
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