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GAME | BÔNUS | PENALTIES | HINTS | OPTIONAL BÔNUS

"Escopa", also known as 15 "Escopa", a game of Italian origin, introduced in Brazil by Italian immigrants in the beginning of the nineteenth century, is still very popular in the so-called "Italian" neighborhoods in São Paulo. It is played by two, three or even four people; however, in this case, it is played in partnership. The cards of the deck numbered 8, 9 and 10 are removed (therefore, a 40-card deck is used) and each numbered card is ranked at its own face value; by convention, the King, Jack and the Queen are ranked 10, 9 and 8 points respectively and the Ace is ranked 1. Before the game begins, the players decide whether it will be worth 21 or 31 points. The number of hands is not preset; as many hands as necessary are played to obtain the points initially established. The purpose of this game is making the largest number possible of tricks and "escopas", so as to be the first one to reach the preset number of points. The trick is made when one can make 15 points, through a combination of a card in his hand and one or various cards on the table. When a player obtains 15 points, he captures all the cards used in the trick and place them by his side, face down. The "escopa" 9 (sweep) is made when the discarded card, added to all cards on the table, totals 15 points. Whenever one makes an "escopa", one of his cards is turned face up, so that, at the end, the number of "escopas" is easily identified throughout the game. The ranking system adopted for scoring purposes at the various rounds was that: for each "escopa" (sweep) - 1 point for having all of the Diamonds cards - 2 points for having most of the Diamonds cards - 1 point for having the Diamonds 7 (or "Guindis") - 1 point for having the four 7 cards, including the "Guindis" - 3 points for having most of the cards - 1 point for having most of the 7 cards - 1 point if the oponent has less than 10 cards - 2 points As observed, the individual rank of each card is totally meaningless for the scoring of points; only the total of 15 points during the rounds is important.

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GAME

A player is chosen, the one who picks the smallest card; and shuffles the cards, the player on the left cuts them and deals the cards, one at a time, three cards per player. Afterwards, the dealer puts four cards in the center of the table, face up.

The remaining cards of the deck lie on the right, face down. The game follows counterclockwise, from the dealer. The shifting of dealers at each round also follows the same pattern. The game is therefore started by the player on the right of the dealer, who discards one of the cards, so as to capture 15 points by combining it with one or more of the four cards initially put on the table. If the player has a King, a Jack and a Three and the cards on the table are Ace, 2, 3, 6 and Queen, he/she can score 15 points by playing the Jack over the 6. The same number of points can also be scored by playing the 3 over the Queen, 3 and Ace. Or even by playing the King over 2 and 3. Although the combinations may vary, its best to score 15 points with the largest number possible of cards on the table; and if possible, with all of them.

If none of the cards adds up to 15 points when combined with one or more cards on the table, the player will choose a card from his/her hand to be discarded, face up, next to the other cards on the table. After that the player on the right will play. The game goes on this way, each player trying to discard one card that adds up to 15 points combined with the ones on the table, so as to capture a trick or an "escopa".

Upon discarding the first three cards, the dealer changes and a new dealing of three cards will be processed by the same system.

When the last dealing occurs, the dealer must announce: "The last ones". The cards that remain in the center of the table will go to the player who wins the last trick.

The cards that remain on the table necessarily add up to 10, 25, 40 or 55 points. Otherwise, some mistake must have been made along the dealing of the hands. If the cards do not add up to the points mentioned above, the players shall carefully check all tricks of all players, to apply the corresponding penalty.

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BÔNUS

If the four cards initially distributed on the table add up to 15 or 15 + 15, combined two by two, they must be collected by the dealer who will then make one or two "escopas", as applicable. Example: when opening the four cards on the table, the dealer picks a King, a 5, a Joker and a 6 and he/she will have made two "escopas": King and 5 add up to 15; the same happens to Jack and 6 (9 + 6).

If the opened cards are an Ace, 6, 5 and 3, he will have made an "escopa".

When the dealer makes one or two "escopas" this way, the cards on the table are not replaced. The first player after the dealer will be responsible for opening the table, by putting one of the cards from his/her hand, face up.

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PENALTIES

The player who erroneously collects a trick, if the error is found out at the final checking, will lose four extra points besides the points corresponding to all the tricks that the other players made in that hand. The sum of these points will be taken off the total number of points scored by the violator.

If a player discards a card without noticing that it adds up to 15 points on the table, when turning to the next player he/she will lose the right to the trick. The next player may collect the trick for himself.

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HINTS

When the game is in pairs or in groups of three, it is important to notify your partners when you have the Diamonds 7 ("Guindis"), so that they can discard a card it can be used with. The traditional sign to indicate the "Guindis" is winking the left eye. To indicate you have any other seven, you wink the right eye.

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OPTIONAL BONUS

In "Escopa", upon the final scoring, it is also usual to do the "First" scoring. This is done by checking among the cards of a player who has a set of four cards, one of each suit, which adds up the largest number of points. In the "First", 7s are worth eleven points, 6s are worth 8 and Aces are worth 6 points each. The figure cards have no value. The other ones keep their nominal value. The player who obtains the most points in the "First" will receive two points, which will be added to the ones he had already obtained in the game.