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Rules | Stick Poker | Variations | Stick of five cards | Stick of seven cards | High-Low

Poker was developed in the United States and has since then become the favorite game of North Americans, specially of the West Pioneers(está repetindo o que está escrito abaixo, de forma praticamente idêntica, sugiro tirar esta frase do início do texto e deixar apenas abaixo, onde ela dá continuidade ao assunto),.

The origin of the Poker Game is very old and is related to other games that are also based upon combinations of same-value-cards and have a betting system very similar to current Poker. The oldest of these games is Ás-Nas, created in Persia many centuries ago. Poker was developed in the United States and has become the favorite game of North Americans since then, in special of the West Pioneers, who hurled themselves at exciting and considerable bets, as if they suffered of "poker fever", in addition to the "gold fever".

Around 1830, it was given its modern name and it was initially basically the same as Ás-Nas. It collected contributions from many countries and from many other games, but the combinations seem to have come from ancient Chinese games, from which the Mah-Jong as well as the Rummy game also seem to have originated. According to some authors, Pochen (bluff) and Pacaire, respectively the German and the French games, appear to be local variants of the American Poker, which seems to be the game with the largest amount of varieties, all over the world. The two basic types of recent game card arrangement are sequence (combination of five cards with different ranks) and the combination of same rank cards.

The best known form of the innumerable variants is the Straight Poker, whose basic principles are the same of all the other forms. Draw Poker and Stud or Stick Poker are the major branches of the Poker game. One of Poker characteristics, the act of "peeking" (to hold the cards as if only the first one were at sight, and sliding the other cards very slowly, so that their identifying symbols come to view gradually to provide bigger emotions to the player) was responsible for one of the most important innovations introduced in the card decks: the corner-placing of the number or of its corresponding rank symbol, such as K for Kings, Q for Queens, J for Jacks and A for Aces. Besides luck, two other very important factors in Poker are cleverness and experience, due to what experienced players take enormous advantage upon others.

Rules

A regular 52-card deck is used in the United States. In Brazil, the lower value cards are withdrawn, depending on the number of participants. In case of four participants, only the cards from Seven to Ace are used. When there are five players, from Six to Ace. Although the groups may consist of two up to eight players, the game tables formed by four to seven players are considered ideal. For each new player added to the group, another card shall be added. Thus, if there are six participants, the Fives will be included, and so on. Ace is the highest card, but it can also fit in Sequences as the lowest one. Example: if Seven is in the game, the highest sequence is A-K-Q-J-10 and the lowest is 10-9-8-7-Ace.

Dealing:

Before starting the game, the players must establish the value of the ante; that is, the amount of poker-chips that will be needed for the bets carried out during the game. The first card dealer will be the one who draws the highest card, picked up only for purposes of card dealing. From then on, the first player to his left will replace the dealer, at each turn. Because Poker is a betting game, it has strict conventions for shuffling, cuts and card dealing. Before being dealt, the cards must be shuffled at least three times. Any player may shuffle the cards too, assured that he asks the dealer for it and that the dealer is the last one to shuffle.

The player to the right of the dealer cuts the cards. If he declines, any other player may do it.

The cards are cut only once, unless some irregularity occurs. If any card turns over during the cut, the deck of cards must be shuffled and cut once again. If none of the players shuffles the deck, the dealer must NOT shuffle it again and must then deal the cards.

Dealing is to be done clockwise, one at a time, turned down and each player is to receive five cards. The remaining cards must be placed beside the card dealer, to be used later.

The "hands" - Each player will try to make up a set or hand (card arrangement) out of his cards. The value of the bets will depend upon the hand values and they must be fixed before the beginning of the game. All suits have the same rank. The values of the games or hands are the following, in decreasing order:

1) Straight flush: is a sequence of five cards of the same suit. The highest Straight Flush, called Royal Straight Flush, is made up of Ace, King, Jack and Ten. The lowest one, depending on the lowest card in use (6 or 7), is 10, 9, 8, 7 and Ace, or 9, 8, 7, 6 and Ace. Between two or more Flushes, the one headed by the highest card wins.

2) Four of a Kind: consists of four cards of the same rank - 4 Aces, 4 Kings etc. Between two or more Fours, the one with the highest card wins.

3) Flush: five cards of the same suit that do not build a sequence. If there are two or more Flushes, the one headed by the highest card wins; if they happen to be the same, the second higher one must be considered, then the third, and so on and so forth, as long as necessary. A tie will only exist when two players' five cards happen to be of the same value.

4) Full Hand, Full House or Full: three of a kind (three cards of the same value) plus a pair. Example: Queen, Queen, Queen, 9 and 9. Between two Fulls, the one with the highest triple wins.

5) Succession, Sequence or Straight: five cards in sequence, no matter the suits. Between two sequences, the one headed by the highest card wins. Example: A, K, Q, J, 10 and 10, 9, 8, 7, A (standing for 6) - the first one wins.

6) Three of a Kind: three cards of the same rank. The highest triple wins.

7) Two pairs: two distinct pairs of cards and a 5th card. 10, 10, 7, 7 and Ace. When two players have two pairs, the one who has the highest pair wins. In case they are the same, the second pair shall be considered. If this one is also equal, he who has the highest fifth card wins.

8) Pair: one pair and three odd cards. Example: King, King, 9, 7, and 6. When two players have one pair, the one who has the highest pair wins. If both have the same pair, the remaining cards shall be considered. Example: 8, 8, Ace, 10, 9 beats 8, 8, Ace, 10, 7. In case all the cards of both hands are absolutely equal, the bet poker chips will be shared.

Bets - First round - Before receiving cards, players must "ante" something to participate. These chips will be disputed during the game. As with the card dealing, the game proceeds clockwise (from left to right). Thus, the player who is to the left of the card dealer will be the first one to bet. The options are the following:

1) A player thinks that he will not have a good set of cards and "passes" or "folds", laying two closed cards on the table;

2) He says, "table" to check how the others are doing before betting. Doing so, he transfers the right of betting first to the player on his left, preserving the right of betting later, if anyone else starts;

3) He likes his game and makes an initial bet.

Sometimes, the limit of the bets is not established, but, generally, the bets are agreed before the beginning of the game and the lowest and the highest limits are established. When the first player "passes" or says "table", the second one will have the same options, and so on and so forth, until it comes to the card dealer. If everyone "passes", the cards will be collected and the second player of the table will carry out a new dealing. The chips shall remain on the table and will be indicated by the new bets. When the first player bets, the second one must choose if he matches, folds or raises the bet amount.

When a player raises, any other may counter-raise. If someone bets and the others only match, the caller cannot raise his own initial bet. When one raises or counter-raises, those who have already followed him must decide whether they wish to keep their bets or fold. To join the game, all participants must have bet the same amount of chips. When a player says "table" in the beginning, he has to decide right after the "opening" (initial bet), on his turn to bet, whether he wants to match or if he would rather fold.

Card swap - When the bets are over, the players who remain playing, may swap cards. This is done only once. Very rarely does a player want to exchange four cards, for this would reduce the possibilities of improving his hand. In some places, the swap of four cards is only allowed to the first player. Usually, the players exchange one, two or three cards. When one is given a good natural hand, he doe not need to swap cards. The card dealer will deal the new cards using those which were undealt in the first dealing, plus those collected from the players who have left; and shuffles the cards again, has them cut, always clockwise and according to each player's request.

Each player should announce how many cards he wants at his turn, and then hand out the same amount of cards and put them face down on the table before getting the new ones. When there are no cards for the swaps, the dealer will collected the discarded ones, shuffle them and distribute them to those who have not yet exchanged cards.

Bets - second round - Having the new game in hands, the player who made the initial bet, that is, the one who opened the game, shall be the first one to bet. When there are raises, the last player to raise will bet first. He may fold or bet. The next player may say "table" if the first one has also done so or he may fold, call or raise the bet. When all players say "table", the one with the best game collects the chips.

When there are bets (simple, raises or counter-raises) the remaining players shall check who has the best hand. If some player bets and no one else calls, he shall collect the chips without showing his game. The lowest opening, in the first dealing, is a pair of Jacks; if everybody passes, in the second dealing it is a pair of Queens, and so on, until it comes to two pairs. Opening is free in some circles.

Bluff: It is often used in Poker, aiming at winning with a low game, pretending to have a high game. This is done through high bets; if the others have weak or simply reasonable games, they will not call and in such case the bluffer does not need to show his cards. Bluffing requires experience and cold blood. The systematic bluffer, who is known for never bluffing, will also be in disadvantage, for, when he bets, nobody will call, since they will guess his game is very high. One needs to know how to balance and vary, in order not to establish a game pattern.

Darkness: it is only a variant in the betting system. By convention, the initial bet is proportionally increasing. The card dealer puts one chip, the first player to his left puts two, the next one four, etc. So that the game is not too violent, darkness is generally used only by three or four players. The last one to bet is called "the owner of darkness" or "darkener".

He has the right to raise the bets, if he wants, before the card swap. Thus, cards handled, the player after "darkener" has to decide whether he calls or not; if he wants to do so, he should put the same amount of chips on the table.

So will do the others. Those who have already bet one or two chips, shall call or fold, loosing what they had already played. Before carrying out the card swap, the card dealer must ask "darkener", for he is allowed to raise the bets. After the swap, "darkener" will be the last one to bet and will only have the right to raise bets already made by the remaining players. When "darkener" raises, counter-raising is free.

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Stick Poker

It may be played with five or seven cards (the most usual modalities).

 

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Variations

a) Poker with a Joker - A Joker is added to the usual cards which will take the rank of any card. The ranking of hands is changed, since right below a Royal Straight Flush, the highest combination is the one with five same rank cards. Example: 4 Kings plus a Joker meaning 5 Kings.)

b) Misery Poker - The rank is reversed, so that the player with the worst hand wins. Some people play what is called "Whoever deals, orders", that is, the game varies at each hand according to the dealer's will, who shall announce which modality he wants to be played, while he is dealing the cards.

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Stick of five cards (most commom in Brazil)

It is a very violent game, because betting amounts may be very high. The rank of the games is the same as in Poker. In Brazil, in Stick Poker only the combinations with pairs (pair, two pairs, triple, full hand, four) are usually considered. The complete game, where all the combinations are valid, is called "Big Stick". As there is no card swap, the number of participants may be larger. In general, Sixes and even Sevens are not used when six or seven players are playing.

Bets are made after getting each card. Each player is given a closed card and an open one. After analyzing the closed card, each player bets according to the possibility of combining a winning game with the cards that he will still receive. The player with the highest open card is the first one to bet and after him, the game goes on clockwise.

The dealer usually points out who is to be the first one to bet, saying "Ace bets" or "King bets", in case this is the highest opening card. When the open cards are tied, the player who is closer to the dealer's left, shall bet. To be given cards, all of the players have to bet a lowest value. After getting the first closed card, each player, starting with the one with the highest card, must bet, drop out, or raise the bet of a player who came before him. Usually, it is contracted that the player who gets a figure in the first round has to match the bets.

A second open card is given and bets are restarted, once again by the player who has the best card combination. The dealer points out, for example: "Ace and King bet", or "Pair of Queens bets". If they are playing "Big Stick", where all arrangements are valid, at this phase Sequences and Flushes are not yet considered for bet openings. A new card is given (third and fourth open cards of the game); once again, bets are restarted. In case they are not playing "Big Stick", then the possibilities of Sequences and Flushes are to be considered.

The dealer will say, for example: "Possible Sequence bets" to the player whose three open cards are in sequence, if this is the highest game at sight. The fifth card, also open, will constrain the repetition of the process. The increasing bets make the game more difficult to play, so that the inexperienced players must be very careful. When it is agreed before the game, players may have another closed card if they wish to, as long as the first one is opened, since each player may only get one closed card.

 

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Stick of Seven Cards

Card swap is allowed so, in consequence, bet volume may still be larger. Each player is given three cards, two closed and one open. Bets then start, as in Five Card Stick. The fourth and the fifth cards are given the same way, interrupted by the bets. Each player may then exchange one card, open or closed, depending on the card he gives back to the dealer. When he puts aside a closed card, he shall have another closed one, and vice-versa. New bets are carried out and the last swap is made following the same rules. The last bets are made, cards are shown and the winner collects the chips. It is usual to control the volume of bets by fixing a limit for the initial bets, so that the game does not turn out to be too high.

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High-Low

It consists in a variant of Poker also similar to Misery Poker, since both, highest and lowest hands win. The chips are shared between the worst and the best combination on the table, and any remaning chip goes to the best combination. Five cards may be exchanged. The remaining rules are the same as in regular Poker.