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Buraco | Cacheta | Escopa | King | Mau-Mau
Mico | Pif-Paf | Pontinho | Poker |
Tranca | Truco

The Game | Betting System | "Taradinho"

Pontinho is a game of the "Pif-Paf" family. All participants receive nine cards, dealt in groups of three, and the melds are the same as Pif's (same # cards, sequences).

The objective is to go out with no cards in the hand, melding same # cards or sequences of three or more cards, at once or in turns. One player may add cards to other player's games. The players who reach 100 points "blow" and when all blow (except the one who goes out), the set is over. The player who "blows" may pay to continue in the game, with the same score of the player in last place, this is to say, with the most points on the table.

 

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This is how you score the game:

The player who goes out does not lose points; all the others lose the amount they have in their hands, that is to say:

Joker - 20 points
Aces - 15 points each
Figures (Kings, Queens, Jack ) - 10 points each
10, 9, 8…………2 - the rank of the card.

 

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The Game

It is played with two decks of cards (104 cards). The places are chosen as follows: the player who draws the highest card will choose the place. The second highest will be to the right of the first player and so on. After the shuffling, the player to the right of the dealer cuts and then cards are dealt clockwise, in groups of threes, dealing nine cards to each player. The player who cut turns a card face up the table to determine the joker.

For instance: the card turned by the player who cut was 7 of hearts. The rule says then that 8s of Hearts will be the wild card this set.

The Jokers can only be laid on the table in sequences or between two or more cards ("racha" or "bituca" (split meld). Ex: Ace -Queen; 7-9). To go out, a player may also use it in melds of three same # cards or at the end of a sequence.

If a Joker is placed in a meld, for example, 6-Joker -8 of Spades , the player who has the 7 of Spades may, on his turn, substitute it, as long as he has another "racha" to lay on the table. He may also use it to go out.

When a player goes out, all the others will lose the amount of points they hold in their hands. So, it is convenient to lay the games and the cards that may fit the other games on the table.

Melds of three same # cards must always include three cards from different suits. Those who have other cards of the same suit , the repeat cards, are allowed to place them over the first ones. The card from the fourth suit may not be used in this game and is called "foreigner".

The players who have high number of points, about to blow, should not lay his combination of cards voluntarily, as this will not help him/her and may make it easier for the other opponents to go out. The cards fitting the sequence on the table may always be laid , before another player does so. When a player notices that when laying a certain amount of cards, the cards remaining in his/her hand added to the total score of the game is not within "blow" range, he should do it.

Players are only allowed to draw a card when it is not his/her turn to go out. If one player has only one card in his hand, he may not draw from the stock. Discharging is free. If any player discards a Joker, the following player may only draw it if he can use it as a regular card.

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Betting System

Each player may set a certain amount of chips (to be determined by the players) in a pot. . Every time someone blows, the same amount must be set in the pot. Every time the same player blows, his/her contribution should double.

The game ends when someone goes out and all of the others blow simultaneously. In case two players go out with the same card and the others blow, the game will go on, and all those interested may contribute again and continue in the game. Every time someone goes out, if "pontinho" is not over, the other players has to pay him/her 10% of his/her initial contribution to the pot. This chip is called "drop" or "tear". The player who wins the "pontinho" will collect all chips from the pot.

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TARADINHO

This is a variation of "Pontinho", also played with two decks of cards. The rules are the same, with the following differences:

1. any player may draw a discarded card, even if it is not his/her turn;

2. when a card is drawn out of the player's turn, the player must meld ;

3. whoever draws out of his/her turn may not discard, unless he/she goes out;

4. when a discard is good for two or more players, the right to draw belongs to the player who is nearest to the left of the player who discharged;

5. When a discarded card is good for two or more players, the one who needs it to go out has the priority.